Playing with the new TileMap tools
In this recipe, we will use the TileMap editor to paint our tiles. We will use TileMap tools such as Paint, Rect, Line, Bucket fill, Picker, and Eraser, and place random tiles.
Getting ready
For this recipe, we are going to continue from where we left off in the last recipe.
How to do it…
In the first three steps, we are making sure we are in the TileMap editor and the Ground layer is selected. We should be if you just finished the last recipe. Follow these steps now:
- In the Scene tab, left-click on the TileMap node.
- At the very bottom of the bottom panel and to the right of TileSet, click on the TileMap editor.
- Make sure the Ground layer is selected. It is to the right of the TileMap tools we are going to use in this recipe. See Figure 8.5 to see the TileMap editor.
- Select the Paint (D) icon located to the right of the Tile | Patterns | Terrains tabs, and the Selection (S) icon at the top of the bottom panel...