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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

How to use Global Uniforms

In this recipe, we go into Project Settings and create a Shader Global Uniform that is a red color. We create a PlaneMesh and call the Shader Global Uniform from a shader script to change the plane color to red, then we create a script and change the color to blue using GDScript.

Getting ready

For this recipe, open Godot 4 and open the project from the last recipe, called CreationDialog.

How to do it…

We start by removing the Recipe2.gdshader script from MeshInstance3D and then create the global shader:

  1. Left-click on MeshInstance3D, and in the Inspector in the Material section, click on the Set to default icon to the right of Shader and to the left of Recipe2.gdshader, as seen in Figure 5.3 just below the blue ball.
  2. Click on Output on the bottom panel of the editor to the right of the FileSystem tab.
  3. Click on Project in the main menu located on the top left of the editor.
  4. Select Project Settings in the drop-down list...
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