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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Pipeline design pattern

The third and final pattern we will see in this chapter is the Pipeline pattern. You will use this pattern heavily in your concurrent structures, and we can consider it one of the most useful too.

Description

We already know what a pipeline is. Every time that we write any function that performs some logic, we are writing a pipeline: If this then that, or else something else. Pipelines pattern can be made more complex by using a few functions that call to each other. They can even get looped in their out execution.

The Pipeline pattern in Go works in a similar fashion, but each step in the Pipeline will be in a different Goroutine and communication, and synchronizing will be done using channels.

Objectives

When creating a Pipeline, we are mainly looking for the following benefits:

  • We can create a concurrent structure of a multistep algorithm
  • We can exploit the parallelism of multicore machines by decomposing an algorithm in different Goroutines

However, just because...

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