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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

More about Animations


We have seen a lot about the Animation workflow in Unity, yet a lot has been left out. This section presents some relatively advanced topics of the Animation workflow in Unity, and they are not needed to develop our Tower Defense Game. In fact, some of these applies only on 3D, but I feel that it's worthwhile to mention them to have a rough, but complete picture of the whole workflow for Animations in Unity. Therefore, feel free to skip this section, or read without focus to understand completely what's written. You can always come back here later, maybe when you've finished the book, for a deeper look to its content.

Note

All the following sections are not intended to explain in detail how to use these tools in Unity, but rather to be aware of their existence and functionalities so as to learn them later on when you are a bit more practical with Unity.

Avatars

In the case of 3D characters, and especially for humanoids, you need to rig your character, which means to match...

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