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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Difference between world coordinates and local coordinates


Every game object in Unity has a position, but a position needs a reference frame (more about reference frames later in Chapter 5, The Secret Ingredient Is a Dash of Physics). In particular, Unity offers two ways to see (and set) coordinates:

  • World coordinates: These are absolute coordinates of where the game object is located (by absolute, I mean with respect to the world frame, which is considered to be absolute in the game)

  • Local coordinates: These are the coordinates of where the game object is with respect to its parent

You can easily switch between the two coordinates with a toggle in the upper-right part of the Unity interface, as shown in the following screenshot:

As shown in the preceding screenshot, they are both toggles, but the one to switch between world and local coordinates is the one on the left. At the moment, it is selected to be on Global, which means on world coordinates.

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