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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Homework

In this chapter, you have already spent some time working with the Sprite Editor, so there is no need to do more exercises about it. However, if for some reason you want to keep practicing, you can download the standard assets from the Asset Store of Unity (Window | Asset Store), since it is free. Then, import the Standard Assets/2D/Sprites folder, and try to slice them from scratch using different modes to achieve the same result.

You have been reading a chapter from
Getting Started with Unity 5.x 2D Game Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781784397173
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