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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Updating the player's health


In this section, we will fully implement our player's health. We will start the Cucumber Man with three lives, each with a full health value of 100. We will update our scripts so that the Cucumber Man loses health when a cucumber beetle attacks him. Our approach will be to deduct one point from the Cucumber Man's health for every second that it is colliding with a Cucumber Beetle. We will also script the HUD's health bar and start with that task in the next section.

Before we get started, you should open your Unity game project. Alternatively, you can download theStarting-Chapter-11 Unity project available from the publisher's companion site.

Scripting the health bar

In this section, we will create a new script and attach it to our HUD's health bar. We will edit the script and use it to manage our Cucumber Man's health and the visible status of the HUD's health bar.

Let's start by reviewing our health bar:

  1. In the Hierarchy panel, select the HUD_Canvas | Health_Slider...
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