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Getting Started with SketchUp Pro

You're reading from   Getting Started with SketchUp Pro Embark on your 3D modeling adventure with expert tips, tricks, and best practices

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781789800180
Length 658 pages
Edition 1st Edition
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Author (1):
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David S. Sellers David S. Sellers
Author Profile Icon David S. Sellers
David S. Sellers
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – User Interface and Beginning Modeling!
2. Chapter 1: Beginning with SketchUp Pro FREE CHAPTER 3. Chapter 2: Principal Tools, Axes, and Inferences 4. Chapter 3: Modeling with Groups and Components 5. Chapter 4: Drawing Tools – We Begin Modeling! 6. Chapter 5: Editing Tools – Making Big Changes! 7. Part 2 – Views, Animations, and Materials
8. Chapter 6: Camera Options 9. Chapter 7: View Options 10. Chapter 8: Materials 11. Part 3 – Advanced Modeling and Model Organization
12. Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models 13. Chapter 10: Model Info and Preferences 14. Chapter 11: Working with Components 15. Chapter 12: Import, Export, 3D Warehouse, and Extensions 16. Index 17. Other Books You May Enjoy

Summary

This chapter is the first step toward understanding how to view your SketchUp model. You will most likely spend most of your time in the Perspective view rather than the Two-Point Perspective or Parallel Projection view, but there are some specific instances where different view options are necessary. Becoming familiar with the Camera Tools is essential – especially Orbit, Pan, and Zoom. While Position Camera, Look Around, and Walk may not be used as often as the main Camera Tools, they can also be extremely helpful when setting up views for Scenes.

We talked about setting up views for modeling and exporting in this chapter a lot, and we will continue with those ideas in the next chapter. In the next chapter, we will discuss the View options in SketchUp Pro.

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