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Getting Started with PhantomJS

You're reading from   Getting Started with PhantomJS Harness the strength and capabilities of PhantomJS to interact with the web and perform website testing with a headless browser based on WebKit

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782164227
Length 140 pages
Edition 1st Edition
Languages
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Author (1):
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Aries beltran Aries beltran
Author Profile Icon Aries beltran
Aries beltran
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Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Manipulating Page Content FREE CHAPTER 3. Handling Events and Callbacks 4. Capturing Errors 5. Grabbing Pages 6. Accessing Location-based Services 7. Working with Files 8. Cookies 9. External JavaScript 10. Testing with PhantomJS 11. Maximizing PhantomJS Index

Chapter 5. Grabbing Pages

Capturing the browser page as an image is very fundamental in PhantomJS; the feature was added at an early stage of the development. The basic code to take a screenshot is as follows:

var system = require('system');
var url = system.args[1];
var page = require('webpage').create();

page.open(url, function(status) {
  if ( status === "success" ) {
    page.render('page.png');
    phantom.exit(0);
  } else {
    phantom.exit(1);
  }
});

We can take a screenshot of any page using the WebPage object's render() function. It accepts a single parameter, which is the name of the file where the image is to be saved.

In the preceding code, we call the render() function and pass the name page.png, stating that we want our screenshot to be saved as a PNG file.

Grabbing Pages

Upon executing it, the current state and rendered details of the page in the browser memory will be captured and saved as an image in the current folder. This will produce...

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