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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Creating your Escape the Dungeon game

Your Escape the Dungeon game is going to be a simple 2D maze-like game where the player dodges enemies and escapes a labyrinth of sorts to proceed through the levels. Your player will be able to shoot at these enemies and the enemies in turn will shoot randomly. In addition, the player will need to collect keys to unlock doors to the next level. This will introduce the use of variables in the game. The game is fairly simple, but teaches many skills in terms of using GameMaker: Studio.

First, create a new game project called EscapeTheDungeon by selecting the New tab at the very start screen of GameMaker: Studio. Choose your directory and project name. The GameMaker IDE should then open in a new workspace.

The playable character

The playable character is something that has a few components that make it up. It is an object that the user of the game will control via keyboard input that can allow it to move in four directions and shoot. The player consists...

You have been reading a chapter from
GameMaker Programming By Example
Published in: Dec 2015
Publisher:
ISBN-13: 9781785887963
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