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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – detecting a disconnect

When a client terminates the connection, we have to delete the socket from the local m_clients list. Therefore, we have to connected the socket's disconnected() signal to:

void TcpServer::removeConnection()
{
  if (QTcpSocket *con = qobject_cast<QTcpSocket*>(sender())) {
    ui->log->insertPlainText(
      QString("* Connection removed: %1, port %2\n")
      .arg(con->peerAddress().toString())
      .arg(QString::number(con->peerPort())));
    m_clients.removeOne(con);
    con->deleteLater();
    ui->disconnectClients->setEnabled(!m_clients.isEmpty());
  }
}

What just happened?

After getting the socket that emitted the call through sender(), we post the information that a socket is being removed. Then, we remove the socket from m_clients and call deleteLater() on it. Do not use delete. Lastly, if no client is left, the disconnect button is disabled.

This is the first part. Now let's have a look...

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