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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

OpenGL and Vulkan in Qt applications

Hardware acceleration is crucial for implementing modern games with advanced graphics effects. Qt Widgets module uses traditional approach optimized for CPU-based rendering. Even though you can make any widget use OpenGL, the performance will usually not be maximized. However, Qt allows you to use OpenGL or Vulkan directly to create high-performance graphics limited only by the graphics card's processing power. In this chapter, you will learn about employing your OpenGL and Vulkan skills to display fast 3D graphics. If you are not familiar with these technologies, this chapter should give you a kickstart for further research in this topic. We will also describe multiple Qt helper classes that simplify usage of OpenGL textures, shaders, and buffers. By the end of the chapter, you will be able to create 2D and 3D graphics for your games...

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