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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 2: Drawing Sprites

Now that we've got a working app and we're drawing to the screen, we can start making something that actually looks like a game. That means rendering sprites, which is just a fancy way of saying drawing pictures. So, in this chapter, we'll start by defining what those pictures are by doing a little bit of game design, and then we'll render a static sprite to the screen. Since a static picture is a pretty boring game, we'll even get the sprite animating too.

In this chapter, we'll do the following:

  • Design our game, Walk the Dog.
  • Render a sprite to the Canvas.
  • Use a sprite sheet to load many sprites at once.
  • Animate a character via the sprite sheet.

By the end of this chapter, you'll be drawing characters instead of static triangles, and you'll even have them running on the screen.

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