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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

A Rust project skeleton

Important Note

These directions are based on the status of rust-webpack-template at the time of writing. It's likely to have changed at the time of reading this, so pay close attention to the changes we are making. If they don't make sense, check the documents for wasm-pack and use your best judgment.

At this point, I'm going to assume you've installed rustup and Node.js. If you haven't, go ahead and follow the instructions for your platform to install them, and then follow these steps:

  1. Initialize the project

Let's start by creating a project skeleton for your application, which will be the Rust webpack Template from the Rust Wasm group. It's found on GitHub at https://github.com/rustwasm/rust-webpack-template, but you don't want to download it. Instead, use npm init to create it, like this:

mkdir walk-the-dog
cd walk-the-dog
npm init rust-webpack

You should see something like this:

npx: installed 17 in 1.941s
 🦀 Rust + 🕸 WebAssembly + Webpack = ❤
Installed dependencies âś…

Congratulations! You have created your project.

  1. Install dependencies

You can install the dependencies with npm:

npm install

Important Note

If you prefer to use yarn, you can, with the exception of the npm init command. I'll be using npm for this book.

  1. Run the server

After the installation completes, you can now run a development server with npm run start. You may see an error, like this:

ℹ  Installing wasm-pack
Error: Rust compilation.
at ChildProcess.<anonymous> (/walk-the-dog/node_modules/@wasm-tool/wasm-pack-plugin/plugin.js:221:16)
at ChildProcess.emit (events.js:315:20)
at maybeClose (internal/child_process.js:1048:16)
at Socket.<anonymous> (internal/child_process.js:439:11)
at Socket.emit (events.js:315:20)
at Pipe.<anonymous> (net.js:673:12)

If that happens, you'll need to install wasm-pack manually.

  1. Install wasm-pack

On Linux and macOS systems wasm-pack is installed with a simple cURL script:

curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh

Windows users have a separate installer that can be found at https://rustwasm.github.io.

  1. Run the server – take two

Now that wasm-pack is installed, webpack can use it, and you should be able to run the app:

npm run start

When you see 「wdm」: Compiled successfully. , you can browse your app at http://localhost:8080. Okay, yes, it's a blank page, but if you open the developer tools console, you should see the following:

Figure 1.1 – Hello WebAssembly!

Figure 1.1 – Hello WebAssembly!

You've got the application running in the browser, but the Rust ecosystem updates faster than the template you used can keep up.

  1. Update the Rust edition

The latest Rust edition, with the most recent Rust idioms and conventions, is 2021. This is changed in the generated Cargo.toml file in the package section, as shown here:

# You must change these to your own details.
[package]
name = "rust-webpack-template"
description = "Walk the Dog - the game for the Rust Games with WebAssembly book"
version = "0.1.0"
authors = ["Eric Smith <paytonrules@gmail.com>"]
categories = ["wasm"]
readme = "README.md"
edition = "2021"

It is only the edition field that is changed here.

  1. Update the dependencies

The dependencies in the generated Cargo.toml file are not going to be the latest and greatest unless you happened to pull the template down the moment it was updated. Since neither of us is that lucky, you're going to want to open up that file and modify the dependencies to the following. Please note that the ellipses are just there to mark a gap in the file and are not meant to be typed in:

wasm-bindgen = "0.2.78"
...
[dependencies.web-sys]
version = "0.3.55"
...
[dev-dependencies]
wasm-bindgen-test = "0.3.28"
futures = "0.3.18"
js-sys = "0.3.55"
wasm-bindgen-futures = "0.4.28"

Those are the versions I used while writing this book. If you're feeling adventurous, you can go to http://crates.io and find the most recent version of each dependency, which is what I would do, but I am a glutton for punishment. You're probably smarter than me and will use the versions specified here so that the sample code works.

  1. Update console_error_panic_hook

console_error_panic_hook is a very useful crate during the development of a WebAssembly application. It takes panics in Rust code and forwards them to the console so that you can debug them. The current template attempts to hide it behind a feature flag, but unfortunately, there's a bug and it doesn't work. Remember to double-check your generated code; if it doesn't look like what I've reproduced here, the bug may have been fixed, but in the meantime, delete the following code (still in Cargo.toml).

[target."cfg(debug_assertions)".dependencies]
console_error_panic_hook = "0.1.5"

Then add the to the [dependencies] section, under wasm-bindgen is a good spot:

console_error_panic_hook = "0.1.7"

Later, we'll make this a conditional dependency so that you don't deploy it during release builds, but for now, this is enough progress. Who wants to continue messing with config files anyway? I want to draw stuff to the screen!

Tip

While this application uses an npm init template to create itself, you can use its output to create a cargo generate template so that you don't have to redo these changes every time you create an application, simply by creating a git repository. Of course, if you do that, you'll fall behind changes to the rust-webpack template, so it's a trade-off. If you're curious about using cargo generate to create your own templates, you can find more information here: https://bit.ly/3hCFWTs.

You have been reading a chapter from
Game Development with Rust and WebAssembly
Published in: Apr 2022
Publisher: Packt
ISBN-13: 9781801070973
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