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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Getting ready to export

There are plans to make the transition between Blender and Godot Engine more seamless in future versions. For example, you’ll be able to deploy your Blender file directly in a Godot project and start accessing the elements from your Blender scene directly in Godot. However, we are not there yet, so we need to do a bit of housekeeping before we send our stuff to Godot.

The following is not a complete list, but it covers the most common problems many artists face when they go between Blender and Godot:

  • Deciding what to do with n-gons
  • Setting origin points
  • Applying rotation and scale
  • Naming things properly

Now, let’s discuss these topics (problems) and their solutions. We’ll start with more labor-intensive topics and finish off with easier things to take care of before you hit the export button.

Deciding what to do with n-gons

Let’s give a formal definition of an n-gon and move on to its relevance...

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