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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Game World and Spawning Objects

When it comes to spawning objects into the game world, it is actually the World object that represents your level that handles the creation of said objects. You can think of the UWorld class object as the single, top-level object that represents your level.

The UWorld class can do many things, such as spawning and removing objects from the world, detect when levels are being changed or streamed in/out, and even perform line traces to assist with inter-object detection. For the sake of this chapter, we'll focus on spawning objects.

The UWorld class has multiple variations of the SpawnActor() function, depending on how you want to spawn the object, or by which parameters you have access to in the context in which you are spawning this object. The three consistent parameters to take into consideration are the following:

  • UClass: The UClass parameter is simply the class of the object that you want to spawn in.
  • FActorSpawnParameters...
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