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Game Development Patterns and Best Practices
Game Development Patterns and Best Practices

Game Development Patterns and Best Practices: Better games, less hassle

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Profile Icon John P. Doran Profile Icon Casanova
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R$80 R$218.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (1 Ratings)
eBook Apr 2017 394 pages 1st Edition
eBook
R$80 R$218.99
Paperback
R$272.99
Subscription
Free Trial
Renews at R$50p/m
Arrow left icon
Profile Icon John P. Doran Profile Icon Casanova
Arrow right icon
R$80 R$218.99
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (1 Ratings)
eBook Apr 2017 394 pages 1st Edition
eBook
R$80 R$218.99
Paperback
R$272.99
Subscription
Free Trial
Renews at R$50p/m
eBook
R$80 R$218.99
Paperback
R$272.99
Subscription
Free Trial
Renews at R$50p/m

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Game Development Patterns and Best Practices

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Key benefits

  • • Untangle your game development workflow, make cleaner code, and create structurally solid games
  • • Implement key programming patterns that will enable you to make efficient AI and remove duplication
  • • Optimize your game using memory management techniques

Description

You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that’s what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we’ll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices.

Who is this book for?

If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed.

What you will learn

  • • Learn what design patterns are and why you would want to use them
  • • Reduce the maintenance burden with well-tested, cleaner code
  • • Employ the singleton pattern effectively to reduce your compiler workload
  • • Use the factory pattern to help you create different objects with the same creation logic and reduce coding time
  • • Improve game performance with Object Pools
  • • Allow game play to interact with physics or graphics in an abstract way
  • • Refractor your code to remove common code smells

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Apr 27, 2017
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781787126961
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Product Details

Publication date : Apr 27, 2017
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781787126961
Languages :
Concepts :

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Frequently bought together


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Total R$ 825.97
Game Physics Cookbook
R$245.99
Game Development Patterns and Best Practices
R$272.99
Practical Game AI Programming
R$306.99
Total R$ 825.97 Stars icon

Table of Contents

12 Chapters
Introduction to Design Patterns Chevron down icon Chevron up icon
One Instance to Rule Them All - Singletons Chevron down icon Chevron up icon
Creating Flexibility with the Component Object Model Chevron down icon Chevron up icon
Artificial Intelligence Using the State Pattern Chevron down icon Chevron up icon
Decoupling Code via the Factory Method Pattern Chevron down icon Chevron up icon
Creating Objects with the Prototype Pattern Chevron down icon Chevron up icon
Improving Performance with Object Pools Chevron down icon Chevron up icon
Controlling the UI via the Command Pattern Chevron down icon Chevron up icon
Decoupling Gameplay via the Observer Pattern Chevron down icon Chevron up icon
Sharing Objects with the Flyweight Pattern Chevron down icon Chevron up icon
Understanding Graphics and Animation Chevron down icon Chevron up icon
Best Practices Chevron down icon Chevron up icon

Customer reviews

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Brenda Reid Oct 01, 2021
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