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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Enhancing the composition

Music, much like anything else, can be improved upon by adding some additional elements, such as a bass line and drums. This is no different than us enhancing the look of a scene through better lighting, shaders, or post effects. The overuse of enhancements can drown out the original intent. We, therefore, need to be careful and self-edit, in order to not go too far.

We are going to add a couple of additional tracks in order to enhance our very simple song and hopefully give it more depth and interest. Follow the instructions to add the new tracks to our composition:

  1. Open up Reaper and from the menu and select Insert | Virtual instrument on new track. Then, when the FX dialog opens, this time select the VSTi:ReaSynth(Cockos) instrument. This is a synthesizer we are going to use as our bass line track. Select OK and then configure the instrument as shown...
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