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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Audio Performance and Troubleshooting

While Unity has done an excellent job redesigning it's audio system, it still manages to have difficulty optimizing audio resources. This default mismanagement of resources may cause performance issues for your target platform. Likewise, while FMOD is an excellent and powerful tool, it also has some performance pitfalls you need to be aware of, if it is your chosen audio system. In fact, understanding the performance limitations of either audio implementation may be a deciding factor for which system you use for your game and target platforms. After all, game development is always about squeezing every little bit out of your platform, in order to provide the best experience for the player. Finally, we will finish with various troubleshooting tips that can help you in your current and future audio development efforts.

In this chapter,...

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