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FPGA Programming for Beginners

You're reading from   FPGA Programming for Beginners Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Length 368 pages
Edition 1st Edition
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Author (1):
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Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado FREE CHAPTER 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Project 13 – bringing it all together

You should take a moment to consider the path you've taken over the course of the book. In the beginning, you toggled some switches and lit some lights. You've built some simple designs, such as a calculator and traffic light controller. You've captured and converted temperature sensor information, captured audio data, and displayed data on a VGA monitor.

Now we'll look back on these projects to gather a few of them and combine them into a final design. The base will be the VGA we created in Chapter 9, A Better Way to Display – VGA. This will allow us to easily display text or graphics. In the previous section, we simulated the PS/2. However, we haven't seen it in operation. Luckily, every keypress generates at least 3 bytes, 1 byte for keydown and 2 bytes for keyup for most keys. We can come up with a clever way of displaying this to the screen. Finally, we can look at the audio data. We can see the data...

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