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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Native development

Often cited as the purest solution, native development refers to writing apps in the language common to the platform of the device. For iOS this is Swift (or previously, Objective-C), for Android it is Kotlin (or previously, Java), and for the web it is generally HTML/JavaScript:

Figure 3.1 – Swift and Kotlin logos

Native is seen as the purest solution because there is no bridge between the app and the platform, or no transpilation of code. Therefore, the code that is developed is the code that is run and talks directly to the features available from the platform, be that iOS, Android, or the web browser. Once you move away from native development, you introduce certain risks, such as the following:

  • The software bridge having slow performance or deep, difficult to diagnose, bugs
  • The transpilation process having deep, difficult to diagnose, bugs
  • A lack of access to key platform features

It is therefore critically...

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