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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Tools
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Summary


In this chapter, we concluded learning about how to share our tools.

Unity Packages are a good way to share tools. It is a feature supported natively by Unity and is flexible in terms of choosing which scripts or assets we want to use for that package.

However, if you are within a context where shared tools are a critical part of your development workflow, like a video game studio that tries to create standards and avoid reinventing the wheel on each project, using Git submodules is a better option, keeping the tools on each project updated and allowing collaboration for bug solving. If you are using another version control solution, there is a high probability that it will have something similar to this feature.

The last option reviewed was sharing using the Unity Asset Store. This creates new possibilities for anybody who has an idea for improving video game development in Unity, allowing developers to help other developers and earn money in the process.

This concludes this book. At...

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