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Expert C++

You're reading from   Expert C++ Become a proficient programmer by learning coding best practices with C++17 and C++20's latest features

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838552657
Length 606 pages
Edition 1st Edition
Languages
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Authors (2):
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Vardan Grigoryan Vardan Grigoryan
Author Profile Icon Vardan Grigoryan
Vardan Grigoryan
Shunguang Wu Shunguang Wu
Author Profile Icon Shunguang Wu
Shunguang Wu
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Under the Hood of C++ Programming
2. Introduction to Building C++ Applications FREE CHAPTER 3. Low-Level Programming with C++ 4. Details of Object-Oriented Programming 5. Understanding and Designing Templates 6. Memory Management and Smart Pointers 7. Section 2: Designing Robust and Efficient Applications
8. Digging into Data Structures and Algorithms in STL 9. Functional Programming 10. Concurrency and Multithreading 11. Designing Concurrent Data Structures 12. Designing World-Ready Applications 13. Designing a Strategy Game Using Design Patterns 14. Networking and Security 15. Debugging and Testing 16. Graphical User Interface with Qt 17. Section 3: C++ in the AI World
18. Using C++ in Machine Learning Tasks 19. Implementing a Dialog-Based Search Engine 20. Assessments 21. Other Books You May Enjoy

Details of Object-Oriented Programming

The difficulty of designing, implementing, and maintaining a software project arises with respect to the complexity of the project. A simple calculator could be written using the procedural approach (that is, the procedural programming paradigm), while a bank account management system would be too complex to implement using the same approach.

C++ supports Object-Oriented programming (OOP), a paradigm that is built upon dissecting entities into objects that exist in a web of close intercommunication. Imagine a simple scenario in the real world when you take the remote to change the TV channel. At least three different objects take part in this action: the remote, the TV, and, most importantly, you. To express the real-world objects and their relationship using a programming language, we aren't forced to use classes, class inheritance...

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