Summary
In this chapter, you learned how to affect an object with physics simulations, create Object Types and Collision Presets, use the OnHit
, OnBeginOverlap
, and OnEndOverlap
events, update an object’s Physical Material, and use timers.
Now that you’ve learned about these fundamental collision topics, you’ll be able to come up with new and creative ways to use them when creating projects.
In the next chapter, we’ll be taking a look at actor components, interfaces, and Blueprint Function Libraries, which are very useful for keeping your project’s complexity manageable and highly modular, thereby allowing you to easily take parts of one project and add them to another.