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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Questions

  1. What is a Linux loadable kernel module?
  2. What is the programming language expected to be used by the Linux kernel for its modules?
  3. What is the kernel buffer and what is the first part of every line in it?
  4. What is the purpose of the modinfo, lsmod, insmod, and rmmod Linux commands?
  5. Why, by default, are the String, Vec, and Box data types not available to Rust code for building kernel modules?
  6. What is the purpose of the #[no_mangle] Rust directive?
  7. What is the purpose of the extern "C" Rust clause?
  8. What is the purpose of the init_module and cleanup_module functions?
  9. What is the purpose of the __register_chrdev and __unregister_chrdev functions?
  10. Which function should be used to copy a sequence of bytes from kernel space memory to user-space memory?
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