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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Summary

You've learned a lot in this chapter by building ColourSmash. By now, you should be familiar with the structure and relationship of the cc.Scene and cc.Layer. This same structure will be used in the forthcoming projects, both in Cocos2d-html5 and Cocos2d-x.

We also made extensive use of a wide variety of actions, thereby understanding how powerful they make the Cocos2d-x engine. You have also understood the importance of easing while using actions. You learned how to register touches and how to run simple schedulers. There is still a lot to learn and a lot more fun ahead.

Our next game is similar to an extremely famous game that took the world by storm. You're surely in for a treat!

You have been reading a chapter from
Cocos2d-X Game Development Blueprints
Published in: Jul 2015
Publisher: Packt
ISBN-13: 9781783985265
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