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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Keeping the screen on


You have to keep the device from entering into the sleep mode while playing your game. For example, in your game, the player can control the game and keep the game going by using the accelerometer. The problem is that if the player does not touch the screen while playing with the accelerometer, the device goes to sleep and enters background mode. In this recipe, you can keep the screen on easily.

How to do it...

You can keep the screen on if you set it to true by using the Device::setKeepScreenOn method as follows:

Device::setKeepScreenOn(true);

How it works...

There is a different way for each platform to prevent a device from entering the sleep mode. However, Cocos2d-x can do it for every platform. You can use this method without executing a platform. In the iOS platform, the setKeepScreenOn method is as follows:

void Device::setKeepScreenOn(bool value) 
{
    [[UIApplication sharedApplication] 
setIdleTimerDisabled:(BOOL)value]; 
}

In the Android platform, the method is...

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