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Cocos2d Game Development Essentials
Cocos2d Game Development Essentials

Cocos2d Game Development Essentials: For new users - a quickstart guide to bringing your mobile game ideas to life with Cocos2D , Second Edition

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Cocos2d Game Development Essentials

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Description

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

Who is this book for?

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

What you will learn

  • Use sprites and nodes to create scenes to form the foundation of your game
  • Discover how SpriteBuilder and its graphical tools can be used to develop your game and increase its complexity
  • Design professional, impressive, and funfilled animations
  • Create an impressive user interface for an engaging gaming experience
  • Explore and use physics engines for attractive gameplay and use them to add a professional finish to your game
  • Add physics to your game for a more realistic experience
  • Accept user input through a variety of methods including touch and accelerometer

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 23, 2015
Length: 136 pages
Edition : 2nd
Language : English
ISBN-13 : 9781784391294
Languages :
Tools :

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Product Details

Publication date : Jan 23, 2015
Length: 136 pages
Edition : 2nd
Language : English
ISBN-13 : 9781784391294
Languages :
Tools :

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Frequently bought together


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Total R$ 674.97
Learning Cocos2d-JS Game Development
R$183.99
Cocos2d Game Development Blueprints
R$306.99
Cocos2d Game Development Essentials
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Total R$ 674.97 Stars icon

Table of Contents

7 Chapters
1. Getting Started with Cocos2d Chevron down icon Chevron up icon
2. Nodes, Sprites, and Scenes Chevron down icon Chevron up icon
3. SpriteBuilder Chevron down icon Chevron up icon
4. Animation with SpriteBuilder Chevron down icon Chevron up icon
5. User Interaction and Interface Chevron down icon Chevron up icon
6. Physics Engines Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(2 Ratings)
5 star 50%
4 star 50%
3 star 0%
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1 star 0%
Cole Apr 02, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is perfect for those looking to get into Cocos2D game development on IOS and Android devices. Before going any further into this review, I would just like to point out first that instructions through out this textbook relies on the user working in a Mac OS environment.Personally, I had no experience with Cocos2D when I first delved into this textbook, and I lacked any Apple hardware to follow along with the tutorials contained with in. Although this was my case, I was still able to learn and follow along thanks to their images of what the game would look like after given code examples. I now feel more confident with the fact that I can work in an Apple environment, and development full games utilizing Cocos2D.Following each tutorial will not leave the reader in the dark with resources to use. In the beginning of the textbook, a link is provided to download images used as examples throughout the book. Perhaps you want to be more creative? A segment of the book will cover an application called "Sprite Builder" downloaded from the Apple App Store, and how easy it is to have it work with Cocos2D.This was a well put together textbook, with steps to help ease new users into using Cocos2D without being tossed into the deep end of Game Development. At no point did the book ever feel overwhelming. If you would like to start developing game for IOS and Android, I would certainly recommend the book to you.
Amazon Verified review Amazon
Christopher Haupt Apr 19, 2015
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Our Indie Studio builds its own projects as well as pays the bills with some consulting/for hire work. I’m a believer in in-expensive (time, cost) ways to test ideas, using rapid prototyping via paper or digitally. It is a big win if you can test a game idea, mechanic, technique, or interesting tool before getting too far committed on a project.So, while I'm not a beginner by any stretch, I had this prototyping mindset going while reading a review copy of "Cocos2D Game Development Essentials”. The book's subtitle is "Bring your mobile game ideas to life with Cocos2D”, and that got me thinking about "idea testing" using Cocos2D again. Recently I've been more Unity3D focused for prototyping, but interesting work in the Cocos2D universe has lead me to want to dive in again.This book is a VERY brief dive into Cocos2D and the new cool SpriteBuilder. I like that it walks you through some of the really core framework concepts of nodes, sprites, and scenes. Most of the book is devoted to using SpriteBuilder to quickly assemble a game. Note that the book uses Objective-C (not Swift, though you can find other good resources for Apple's language of the future). While iOS is the default target, the book does mention Android and Apportable (which makes sense, give the company's involvement with sponsoring the project).I'm happy with this book as a quick weekend "tutorial" to guide me mostly through getting a handle on what I might be able to do with SpriteBuilder. The book is definitely not a thorough and complete guide to the tools or the framework, so don't expect that. It may pique your interest enough to look elsewhere (I suggest tutorials from places like http://www.raywenderlich.com/).I'd give it 5 stars if it didn't end so abruptly. You get a taste of using physics (via Chipmonk) and then boom, you are done. No sound, networking, or general publishing. It feels cut off and I don't get a good set of pointers of what to read/do next.
Amazon Verified review Amazon
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