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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Summary

With this chapter, we have entered the final phase of the environment creation workflow that will conclude at the end of Chapter 13: the post-processing and rendering phase. We started by learning what a PPV is and how it works. We moved on by learning more about color spaces and color workflows to ensure color consistency through different devices.

Next, we explored all the PPV’s parameters that can help us to artistically improve our frame. We learned what the Bloom effect is, how to manage Chromatic Aberration, how to add a Dirt Mask to our frame, and how to use physical Camera settings. We also learned about Local Exposure and how to use it to improve our frame, how to add Lens Flares and Vignette effects, how to change the frame Temperature settings to create diverse lighting mood, how to color-correct our frame, and how to change the film properties and add some grain to our frame.

In the following section, we learned what a Color LUT is and how we can create...

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