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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

The image gallery user interface


Before we go ahead and implement a user interface for this project, let's talk about how we want it to work.

The purpose of this project is to allow the user to select a photo from their phone's storage and view it in VR. The phone's photo collection will be presented in a scrollable grid of thumbnail images. If a photo is a normal 2D one, it'll be displayed on the virtual screen plane we just made. If it's a photosphere, we'll view it as a fully immersive 360-degree spherical projection.

A sketch of our proposed scene layout is shown in the following diagram. The user camera is centered at the origin, and the photosphere is represented by the gray circle, which surrounds the user. In front of the user (determined by the calibration at launch), there will be a 5 x 3 grid of thumbnail images from the phone's photo gallery. This will be a scrollable list. To the left of the user, there is the image projection screen.

Specifically, the UI will implement the following...

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