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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

The Component class


Our 3D virtual reality scenes consist of various kinds of components. Components may include geometric objects, lights, and cameras. Components can be positioned, rotated, and scaled in 3D space, according to their associated transform. Let's create a Component class that will serve as the basis for other object classes in the scene.

If you haven't created Component.java yet, create one now in the renderbox/components folder. Define it as follows:

public class Component {
    public Transform transform;

    public boolean enabled = true;
}

We've included an enabled flag, which will come in handy to easily hide/show objects when we draw our scene.

That's it. Next, we'll define our first component, RenderObject, to represent geometric objects in the scene.

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