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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Character definitions


To have a meaningful and interesting RPG, the game should usually have more than one character class. In Chapter 1, What is an RPG? We defined the following class types:

  • Barbarians
  • Orcs
  • Villagers

We won't be able to implement all of the character types, due to time. The demonstration of the implementation of one or two character types should give you a good foundation to develop your own character classes. After all, that is the overall objective of this book.

One of the main characters is, of course, the Player Character (PC). Let's go ahead and concentrate on the implementation of the PC, and then we can start defining and designing the Barbarian class, the Villager class, and perhaps the Orc class.

Note

My character models will be from the Asset Store. You may either download the same characters or design your own. You can also use different types of character models. The point is to implement the character based on the specifications, which will be defined in this chapter...

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