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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Player Settings


Even though you game has been successfully built and is now able to be playtested on the target platform, you may have already noticed that there are several things that look kind of odd. For instance, the game title has not been set, the game icon is showing the Unity logo, and several other things are not to your liking. Don't worry! This is because the player settings have not been properly configured.

To open up the player settings window, you can either go to Edit | Project Settings | Player, or go to File | Build Settings and click on the Player Settings button.

Tip

Do note that the word player in this context does not mean the person who plays the game, but rather the system that runs the game and renders the graphics; in other words, the player application that is the build output.

You will see two different sections on the player settings window. The top section is the general settings of your game, such as your company name, product name, game icon, and so on. These...

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