Torch fire
Next, we will learn how to create a more sophisticated particle by using a texture sheet. For this example, we will be creating a torch and a particle system that will be used as the torch fire. Again, we will create an empty game object and apply a new particle system to it. Then, we will set the settings in the Main module:
Duration:
1
Looping: Enable
Start Lifetime: 1
Start Speed: 0
Start Size: 2
Max Particles:
1
Then, set the emission rate to 1
. In this case, we only need one single particle to be spawned by the particle system and kept alive until the animation has finished playing.
Next, we will create a new material and apply the following texture to the material:
After that, let's get back to the particle system again, and set the shader type of the material to Particles/Additive. After that, enable the Texture Sheet Animation module and set the Tiles setting to:
X:
8
Y:
4
You can easily get this number by looking at how many columns and rows of frames there are on...