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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Toc

Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Summary

This chapter presented the essential elements of bytecode interpreters. Knowing how to implement a bytecode interpreter frees you to generate flexible code, without having to worry about hardware instruction sets, registers, or addressing modes.

First, you learned that the definition of an instruction set includes the opcodes and rules for processing any operands in those instructions. You also learned how to implement generic stack machine semantics, as well as bytecode instructions that correspond to domain-specific language features. Then, you learned how to read and execute bytecode files, including interchangeably working with sequences of bytes and words in both Unicon and Java.

Given the existence of a bytecode interpreter, in the next chapter, we will discuss generating bytecode from intermediate code so that we can run programs that are compiled using our compiler!

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