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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Toc

Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Counting references to objects

In reference counting, each object keeps a count of how many pointers refer to it. This number starts out as 1 when an object is first allocated and a reference to it is provided to a surrounding expression. The reference count is incremented when the value is stored in a variable, including when the reference is passed as a parameter or stored in a data structure. The count is decremented whenever a reference is overwritten by assigning a variable to refer elsewhere, or when a reference no longer exists (such as when a local variable ceases to exist because a function returns). If the reference count reaches 0, the memory for that object is garbage because nothing points to it. It can be reused for another purpose. This seems pretty reasonable; look at what it would take to add reference counting to our example language in this book, Jzero.

Adding reference counting to Jzero

Jzero allocates two kinds of things from the heap that could be garbage...

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