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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Setting the Cycles render parameters

In this recipe we are going to learn how to set the parameters for the final render. We will learn how to make our image noise-free and how to set the parameters in order to optimize our render times as best as we can, without losing quality.

Getting ready

We are getting closer to the conclusion of our first scene in Cycles. It may sound strange but even if we have already set up materials, lighting, and DOF, we still didn't actually render anything yet by pressing the render button. We only looked at the scene through the real-time viewport! So we can see how powerful the Cycles real-time viewport is. But the time for the final render has come, so it's time to talk about render settings.

How to do it…

I thought that a description of each render setting would be better than a mere list of the values I used in this scene. In this way, we can understand better how and why we are doing something like this. Anyway, the following is a screenshot...

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