Chapter 5. Beyond Grading
This chapter deals with advanced compositing beyond grading. These techniques emphasize alternate methods in Blender Compositing for some specific 3D render requirements that can save lots of render time, thereby also saving budgets, in making a CG film. Following is the list of contents that will be presented in this chapter:
Relighting
Fresnel effect in compositing
Depth of Field and Bokeh
Glares
Motion and directional blur
Lens distortions
Grouping
UV mapping
Organizing nodes