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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Modeling fingernails and wrinkles 

Depending on the size and the detail of your print, you may want to add additional details such as fingernails and wrinkles. As with most things in this book, there are many options in Blender. If you were going to print this model in Full Color Sandstone from one of the 3D Printing Service Bureaus, one option is to add that detailing by coloring your model. Adding colors and UV maps will be covered in Chapter 14, Coloring Models with Materials and UV Maps. If you are using a single color printer, you would want to convey those details in the model itself. It is best to save modeling such details for last when you are satisfied with the rest of the work.

Using Inset and Extrude for fingernails

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