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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Modeling basic shapes

In this section, we are going to create the basic shapes for our race ship. We will begin by creating the cockpit, since that is the central part of the ship. Everything else, including the wings, engine, and armor, will be attached to the cockpit.

In the following steps, we will create the basic shapes of the race ship using techniques that we have already covered:

  1. Add a cube and shape it into the nose of the ship by simply moving the edges.

Figure 5.1 – Cockpit nose

  1. Extrude the back of the nose a few times using E to extrude and S to scale the individual segments.

Figure 5.2 – Extruding the cockpit

  1. Add another cube to the side and reshape it, as shown in Figure 5.3. We are using a Mirror modifier on this shape to copy it to the other side.

Figure 5.3 – Side shape

  1. Extrude the side a little further and create two loop cuts, as shown...
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