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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 2. Managing Cycles Materials

In this chapter, we will be covering the following recipes:

  • Preparing an ideal Cycles interface for material creation
  • Naming materials and textures
  • Creating node groups
  • Grouping nodes under frames for easier reading
  • Linking materials and node groups

Introduction

As with Blender Internal materials, Cycles materials can (and should) be organized to optimize your workflow.

Material nodes in Cycles can easily grow quite complex, and it's sometimes a good idea to split and label the different parts of a shader's network, just to make the meaning of the different sections clearer (even to yourself because maybe at a certain point of your workflow, you will forget how exactly that 120-node material you made a couple of months ago works). Moreover, organized materials can be easily reused in other files and projects or as parts of bigger and different materials.

Organization of materials is basically done by grouping them or giving them proper names...

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