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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

An introduction to the rigging process


We are now going to discover the process of character rigging. The point of this is to prepare objects or characters for animation in order to pose them in a simple way. For instance, when rigging a biped character, we will place virtual bones that mimic the character's real skeleton. Those bones are going to have relationships between them. In the case of a finger, for instance, we will usually add three bones that follow the phalanges. The tip bone will be the child of the mid bone, which in turn will be the child of the top bone. So when we rotate the top bone, it will automatically rotate its children. On the top of the network of the bones, we will need to add some constraints that define automation so that it is easier for the animator to pose the character. The next step is to specify to the geometry to follow the bones in some way. For instance, in the case of a character, we will tell Blender to deform the mesh according to the deformable bones...

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