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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Chapter 4. Getting Started with Layouts and Material Design

We have already seen the Android Studio UI designer, as well as a little bit more of Kotlin in action. In this hands-on chapter, we will build three more layouts – still quite simple, yet a step up from what we have done so far.

Before we get to the hands-on part, we will have a quick introduction to the concept of Material Design.

We will look at another type of layout, called LinearLayout, and walk through it, using it to create a usable UI. We will take things a step further using ConstraintLayout, both to understand constraints and to design more complex and precise UI designs. Finally, we will meet the TableLayout to lay data out in an easily readable table.

We will also write some Kotlin code to switch between our different layouts within one app/project. This is the first major app that links together multiple topics into one neat parcel. The app is called Exploring Layouts.

In this chapter, we will cover the...

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