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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Toc

Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Building a simple game of Pong

Create a new project called Pong, and leave all the settings at their defaults.

Adding sound files to the project

Using your operating system's file browser, go to the app/src/main folder of the project and add a new folder called assets.

There are four sound files already made for you in the Chapter 28/Pong/assets folder of the download bundle. Place these four files into the assets directory you just created, or you can use some sound effects you create yourself. The important thing is that their filenames must be beep1.ogg, beep2.ogg, beep3.ogg, and loseLife.ogg.

Coding the ball

Create a new class called Ball. Unsurprisingly, this class will handle everything to do with the ball in the game. We will code it in eight short segments.

First, add the following member variables. The only one that is completely new is the RectF object. This is simply an object that holds four float values that define the four coordinates of a rectangle. This is perfect for a ball...

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