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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

What you need for this book

This book is centered on a Windows-based PC. An Android smartphone or tablet is advisable due to the limitations of the emulator in 3D graphics and native audio.

Note

The source code in this book is based on open-source Linderdaum Engine and is a hard squeezing of some approaches and techniques used in the engine. You can get at http://www.linderdaum.com.

Basic knowledge of C or C++, including pointer manipulation, multithreading, and basic object-oriented programming concepts is assumed. The reader should be familiar with advanced programming concepts such as threading and synchronization primitives, and have some basic understanding of GCC toolchains. We also hope the reader is not afraid to develop without an IDE (yes, developing without an autocomplete-capable IDE definitely IS a skill) from a terminal/FarManager/Notepad/SublimeText, for example.

Android Java development is not covered in this book. You will have to read something else to get familiar with it.

Some working knowledge of linear algebra and affine transformations in 3D space is useful for the understanding of OpenGL programming and gesture recognition.

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