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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Applying a sprite-based shadow


The addition of shadows to a game can increase the visual depth and give the game a more appealing appearance. Simply placing a sprite with a shadow texture below an object is a fast and efficient way to handle shadow creation. In this chapter, we will be learning how to do that while keeping the shadow properly aligned with its parent object.

Getting ready...

First, create a new activity class named SpriteShadowActivity that extends BaseGameActivity and implements IOnSceneTouchListener. Next, place a shadow image with a size of 256 x 128 and named shadow.png into the assets/gfx/ folder. Finally, place a character image of size 128 x 256 and named character.png into the assets/gfx/ folder.

How to do it...

Follow these steps to build our SpriteShadowActivity activity class:

  1. Place the following standard AndEngine activity code in our activity class:

    @Override
    public EngineOptions onCreateEngineOptions() {
      EngineOptions engineOptions = new EngineOptions(true, 
      ...
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