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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Adding music to the menu


In this topic, we're going to create a mute button which will control our menu's theme music. Pressing the mute button will cause the music to either play if currently paused, or pause if currently playing. This method for muting music and sounds can also be applied to in-game options and other areas of a game which allow sound and music playback. The difference between this recipe and the previous, is that we're going to be using a TiledSprite object which will allow us to set the Sprite object's tile index depending on whether the sound is playing or paused. Keep in mind that this recipe is useful for more than just enabling and disabling menu music. We can also follow the same approach for many other toggle-able options and states during gameplay.

Getting ready…

This recipe requires basic knowledge of the Sprite object in AndEngine as well as using touch events to perform actions. Additionally, since we'll be incorporating the Music object into this recipe, we should...

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