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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Custom Marking Seams


Let's take a look at using seams effectively. Remember that the Unwrap tool will essentially flatten your object for texturing, splitting, and flattening along the lines we have marked as seams. For different primitive shapes such as cubes and cylinders, there are some best practices to be aware of. Knowing these standard unwraps can help us later when we run into more complex shapes, such as our tentacles.

Unwrapping Cubes

Practice makes perfect! Cubes and other primitive shapes are a great way to brush up on UV unwrapping

When unwrapping a cube, it is important to minimize the number of seams used. This is why we unwrap in a cross shape with the top face at the center. Let's try it!

  1. Head up to the Scene Layout dropdown and select UV Editing from the list.

  2. Select the default cube in the scene and head to Edit mode. Choose Line selection from the selection modes at the bottom of the screen and locate the top face. This will be our reference point as we add our seams.

  3. Locate...

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