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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Chapter 4. Getting the Assets to the Level

In the last chapter, we used our whitebox level to determine which of our simple shapes would be the first to be turned into a 3D asset. Having settled on turning the cubes in our cargo hold into crates, we used Blender to create our 3D game asset and UV unwrap it for use in Unreal. But how do we get it from Blender to Unreal? For that, we have to go through the process of exporting our object from Blender as an FBX file and importing it into Unreal. Then we can connect the newly imported static mesh to a material, add collision primitives, and add it into our level as a usable object. This process is called the art pipeline. In this chapter, we will cover the following topics:

  • Exporting our object from Blender
  • What is FBX?
  • Importing our object into Unreal
  • Setting up and using our new 3D game asset
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