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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Playtesting our level

The next step in our design process is to playtest our prototype level with friends, family, and, most importantly, the people who will be playing our game. Playtesting is one of the most important and overlooked steps of the design process. Many game and level designers want to rush and press on toward a final design and, by doing so, miss out on the valuable feedback that other people who are not involved with the design and construction of your game can offer. It is important to remember that although the level may be fun for you to play, others may find it confusing or missing critical features. Getting feedback from players by allowing them to try the prototype can help us see the things that we take for granted because we are the designers.

If this level were for a commercial game, we would spend some time testing with friends and co-workers, incorporating feedback as we go. The lighting might be too dark or the buttons too difficult to find. We might add more...

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