Playtesting our level
The next step in our design process is to playtest our prototype level with friends, family, and, most importantly, the people who will be playing our game. Playtesting is one of the most important and overlooked steps of the design process. Many game and level designers want to rush and press on toward a final design and, by doing so, miss out on the valuable feedback that other people who are not involved with the design and construction of your game can offer. It is important to remember that although the level may be fun for you to play, others may find it confusing or missing critical features. Getting feedback from players by allowing them to try the prototype can help us see the things that we take for granted because we are the designers.
If this level were for a commercial game, we would spend some time testing with friends and co-workers, incorporating feedback as we go. The lighting might be too dark or the buttons too difficult to find. We might add more...